![]() ![]() This billion-dollar industry now includes many things we associate with “real sports” including professional athletes with yearly contracts, endorsement deals, and fan stardom. Video games today are now part of a fully immersive and highly interactive world that generations of gamers engage with naturally.Įsports games encompass highly organized multiplayer competitions between amateur and professional teams. Esports today is born from an interconnected world of online video gaming. Disregarding these general stereotypes, to understand esports today, you have to discard any outdated concepts of video games that are played with friends in a single home. The term characterizes those who are generally fearful about using technology. If you are a “Digital Migrant” you were born before the 1980s. Digital natives are generally born after the 1980s and they are considered by historians as “Generation Y.” This is a generation considered to be comfortable with technology in the “digital age” because they have grown up surrounded by a world full of computers, smartphones, and other internet-connected devices. If you are a “Digital Native” you are already familiar with gaming culture and esports. What is Esports?Īccording to Wikipedia, “Esports is a form of competitive sports using video games.” This definition lives on the internet, where there are no clear distinctions between “real sports” and “Esports.” Esports has come quite a long way since Espen Aarseth published her first issue of Computer Game Studies. Overtakes China as the Biggest Market | Newzoo,” n.d.). While teenage video game heroes are making more than the world’s top golf and tennis players, only two out of ten adults past the age of 35 know that esports exist (“The Global Games Market Will Generate $152.1 Billion in 2019 as the U.S. Yet, a recent report shows that most adults over the age of 35 do not know that this is happening. Just last year a 16-year-old Fortnite player won more than Tiger Woods at the Master’s golf tournament. Milestones that have taken global sports like basketball, baseball, football, soccer, and tennis the better part of the last century to achieve, will be reached and eclipsed by esports before the first quarter of this century is over. ![]() It is growing at a pace never seen before in the history of all sports. Today, esports is already a multibillion-dollar industry. Esports now has the potential to disrupt and irreversibly alter the way we create and consume competitive sports (Baker & Baker, 2016). What used to be viewed as a teenage obsession, reserved for adolescents who had a hard time making friends in real life (at least, in parents’ view) has morphed into an international phenomenon. Esports has come a very long way from the inconspicuous beginnings of October 1972, when Stanford Artificial Intelligence Lab (Los Altos, California) hosted the first-ever competitive video game event. ![]()
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